Gerald Easton, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and green robe with the hood down. He is bald on top and has large red tufts of hair around his ears. His gray eyes are passionate and lively.
Personality: He will rave to anyone who will listen. He does not believe in violence as a means to an end. He is a dedicated Shipwright but believes his peers are too gung-ho.
History: He was born at the edge of vast desert. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Pacifist. Flaws: Ugly, Insane. Bonds: Nature, Military. Occupation: Shipwright
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Cory Yardley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has a large green mantle and cape that has been intricately interwoven into his white robe. His hair is chestnut and curly. His eyes are green and he is always smoking a pipe.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a plains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Map Maker.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Nature, Job. Occupation: Map Maker
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 5 (-3) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Large well-done wool tapestry (100 gp).
Justin Graham, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a slight overbite and is overall scrawny. He has moderate length brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of a Tailor, who enjoyed hunting, Justin was taken on many hunting expeditions. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Flaws: Impulsive. Bonds: Guardian, Nature, Adventurer. Occupation: Dyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 7 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp.
Adelard Harper, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears black cloth garments or leather armor. His chestnut hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He wants revenge against drow.
Ideals: Philantrophist, Athletic. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Bellfounder
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp. Chrysoberyl (40 gp).
Cory Spalding, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts. His skin is fair and his fingers are delicate and long. His silver hair is still thick. He has a dull look in his amber eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is afraid of women and trembles around them
History: His parents moved while he was still in utero so he is the first generation to be born here. Cory was born on a far western mountains where he grew up under the tutelage of his mother, an expert Blacksmith. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end; and to protect his home
Flaws: Shy, Ugly. Bonds: Guardian, Immigrant, Has a crush. Occupation: Blacksmith
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 300 gp. 1 Half-Plate. 1 Breastplate. 1 Chain shirt.
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