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Advanced [show]


Solomon Harrington, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His head has been shaved. This green eyed northerner is not easily forgotten.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Adventurer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Adventurer job and began his own company from there.

Motivation: He wants revenge against drow.

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Enemies, Job. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Solomon Harrington, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)8 (-1) 12 (+1)6 (-2)
Skills Animal Handling +3, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Don Marley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries a battered kukri and tarnished morningstar as well. He wears a feathered hat to cover his moderate length black hair. This blue eyed northerner is not easily forgotten.

Personality: Don is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Don was born the youngest of three triplets. One day when Don was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Don was heart-stricken from the event, and his father started working long hours to provde for them. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Fighting, Extrovert. Flaws: PTSD. Bonds: Attractive, Family. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Don Marley, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)13 (+1) 10 (+0)8 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Wymar Alton, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His moppish brown hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Human supremacist, though he does not identify as such. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and a strong sense of loyalty to human people

Ideals: Logical, Fighting. Flaws: Insane, Racist. Bonds: Slave. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Wymar Alton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)9 (-1) 10 (+0)9 (-1)
Skills Arcana +1, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Half-Plate.


Social Check DCs


Percival Thackeray, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in brown turtlenecks beneath a red coat with tan slacks. His moppish black hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Flaws: Antagonistic, Fearful. Bonds: Rich, Nature, Adventurer. Occupation: Tanner

Voice: Eastern European accent

Attributes [hide]

Percival Thackeray, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Brownrigg, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy grey pantaloons and a black scarf. He wears a wide-brimmed hat to cover his moderate length silver hair. His eyes are brown.

Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. He receives visions of the future at random moments

History: A powerful brothel owner made him what he is. A gifted student he started as a Bather, but he got bored and became a Carter. He has drifted from career to career and currently works as a Carter.

Motivation: A deep hatred of goblins; and further expansion of business

Ideals: Gifted. Bonds: Job, Mentor, Enemies. Occupation: Carter

Voice: American accent

Attributes [hide]

Ernest Brownrigg, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)16 (+3) 12 (+1)10 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 11
Languages Common, Undercommon, Orc, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Red-brown spinel (50 gp). Black star sapphire (600 gp). 1 Good lock. 1 Bullseye lantern. 1 Simple lock.


Social Check DCs

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