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Advanced [show]


Ernest Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear green tank tops with yellow pants. With a patchy blonde beard and wild blonde hair. His ears are large.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Ernest was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. In the meantime he has taken over work as a Gardener and occasionally as a mercenary.

Motivation: Wants to work out more often; and expand his business

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Job, Poor. Occupation: Gardener

Voice: Draws out vowels

Attributes [hide]

Ernest Sherwood, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 15 (+2)11 (+0)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Trym Cooper, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is cut short with large spiked bangs in the front. His eyes are blue and catlike.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: When he was but 3 years old his parents immigrated from the north. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Spice Merchant

Voice: Soft and mumbly

Attributes [hide]

Trym Cooper, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)12 (+1) 16 (+3)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Black pearl (1000 gp). Blue quartz (12 gp). Jasper (50 gp). Golden yellow topaz (1000 gp). 1 Minor magic item.


Social Check DCs


Solomon Mitchell, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and has a large white mantle and cape that has been intricately interwoven into his tan robe. His skin is also unnaturally pale. He keeps his auburn hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Adventurer, Mentor. Occupation: Apothecary

Voice: High pitched, excited

Attributes [hide]

Solomon Mitchell, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Small steel mirror. 1 Silk rope. 1 Climber’s kit.


Social Check DCs


Norman Rayden, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has a small bristly mustache and wavy golden hair. He has hazel eyes and a violet hat with a black feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Sensitive, Depressed. Bonds: Adventurer, Poor. Occupation: Bricklayer

Voice: Voice breaks

Attributes [hide]

Norman Rayden, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)17 (+3) 16 (+3)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Draconic, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Diggory Conway, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He has a large grey mantle and cape that has been intricately interwoven into his white robe, and his gloved hand is found clutching a sai. He has shaved his head bald. His face is scarred and worn.

Personality: He is business-like. He takes instructions and follows them to the letter. He is afraid of women and trembles around them

History: He was born in a small mountains village. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Diggory Conway, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)14 (+2) 16 (+3)8 (-1)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 13
Languages Common, Aquan, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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