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NPC Generator

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Advanced [show]


Patrick Breeden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a simple tan robe with grey stripes complete with hood. His hair is always cut to a buzz. His ears are large.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He enjoys reading and quiet.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Nothing but the best is good enough for him; and to share knowledge with the world

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Patrick Breeden, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A silver and pearl hairclip (70 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Alexandre Hallewell, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man usually wears his blue robe and has his sword always slung over his shoulder. His tied-back hair is white. His eyes are a pleasant blue.

Personality: He is business-like. He takes instructions and follows them to the letter. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Alexandre was raised in a hard working conservative environment. He worked as a nervous Priest and found it very stressful. He got away from his former life and has fallen to alcoholism.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Professionalism. Flaws: Addict. Bonds: Criminal record, Job, Religious. Occupation: Priest

Voice: Slurs words

Attributes [hide]

Alexandre Hallewell, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 12 (+1)12 (+1) 11 (+0)8 (-1)
Skills Performance +1, Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4

Possessions: 1000 sp.


Social Check DCs


Hunter Anderton, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized brown coat, and sports empty pouches on his belt. He has red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and money/treasure

Ideals: Entrepeneur. Flaws: Addict, Disease. Bonds: Rich. Occupation: Brewer

Voice: Scandinavian accent

Attributes [hide]

Hunter Anderton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)18 (+4) 11 (+0)14 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Gnome, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 15000 cp.


Social Check DCs


Norman Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. He has a brown handlebar mustache and slicked back brown hair. His brown eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Born in the north his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and wants to raise his children well

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Poor, Family, Adventurer. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Norman Quinton, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)7 (-2) 10 (+0)13 (+1)
Skills Investigation +0, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Trey Marlee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in collared shirts and wears a proper scarf over his head. His long blonde hair is drawn into a two foot long braid. His violet eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a beggar again

Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Shipwright

Voice: Raspy

Attributes [hide]

Trey Marlee, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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