Rolf Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered falchion and tarnished sword as well. His hair, while still mostly brown, has prominent grey streaks. His hazel eyes are passionate and lively.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. A true patriot, Rolf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his mother was called into army service. His family was turned out during the war. He and his family wandered west to less war torn lands. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Expand his business; and wants a kiss
Ideals: Fighting. Flaws: PTSD. Bonds: Enemies, Military, Has a crush, Job. Occupation: Blacksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 600 sp.
Balimaar Atherton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with brown pants. His white hair is cut jaggedly and amateurishly. His gray eyes peer out from beneath his small black hat.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to open a new tavern; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Disciplined. Flaws: Greedy. Bonds: Job, Religious, Adventurer. Occupation: Navigator
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Malachite (10 gp). Sard (70 gp). 1 Superior lock. 1 Crowbar.
Trey Cromwell, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy red beard and wild red hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Optimist, Opinionated. Bonds: Attractive. Occupation: Apothecary
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 800 sp. 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools.
Drogo Cooper, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He wears many layers of old clothing at all times. He wears his chestnut hair up. His eyes are likewise violet.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a small toy that he constantly fidgets with.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered south to less war torn lands. He's since become an addict/alcoholic.
Motivation: To find somewhere to settle down; and he desires power and/or immortality
Ideals: Disciplined. Flaws: Ugly, Addict, Disease, PTSD. Bonds: Poor. Occupation: Actor
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1600 sp. Pink pearl (70 gp). Golden yellow topaz (500 gp). 1 Chain shirt.
Rolf Springfield, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is dressed in earthy colors with a brown and black handkerchief worn on his right side. His blonde hair is singed and shortened. His ears are large.
Personality: Calm and collected, he is a well trained Map Maker. Rolf is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Rolf was born in the south. At a young age he loved to build and create. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Map Maker job and began his own company from there.
Motivation: He's looking for his big break.
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Map Maker
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!