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NPC Generator

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Advanced [show]


John Winchester, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He wears his white hair up in a very large beehive style do. He has a dull look in his blue eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invites people to come help in his community garden.

History: John hails from a village terrorized by dire rats. In his 14th year, his parents were killed by a dire rats raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To share knowledge with the world; and he wants revenge against dire rats

Ideals: Joker, Philantrophist, Logical. Bonds: Enemies, Adventurer. Occupation: Sage

Voice: Speaks with back of mouth

Attributes [hide]

John Winchester, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)9 (-1) 18 (+4)14 (+2)
Skills Acrobatics +3, Animal Handling +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6

Possessions: 400 gp. Golden yellow topaz (400 gp). Jasper (70 gp).


Social Check DCs


Miles Garrick, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses in brown turtlenecks beneath a black coat with blue slacks. He has styled his golden hair well, parting it to the right. His hazel eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Miles grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is untrained/undisciplined, which makes him dangerous.

Motivation: A rival would like him out of the picture; and to unite with his brother

Flaws: Addict, Insane. Bonds: Family, Adventurer, Criminal record. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Miles Garrick, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 16 (+3)12 (+1)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerard Gyula, Male Human [Permalink]

Personal [hide]

Description: A 6'2" western man, he wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His golden hair is cut jaggedly and amateurishly. His green eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. While studying, he fell in love. They married and had a daughter. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and human compassion

Flaws: Racist. Bonds: In love, Family, Enemies. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Gerard Gyula, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 7 (-2)8 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2 Thunderstones. 2 Smokesticks. 2 Smokesticks.


Social Check DCs


Reynard Ainsley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. His golden hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a habit of throwing himself into exceedingly dangerous situations.

History: Reynard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and he has passion for adventuring and risk

Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Painter

Voice: Nasally tone

Attributes [hide]

Reynard Ainsley, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)7 (-2) 15 (+2)13 (+1)
Skills Nature +0, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1500 sp. 1 Half-Plate.


Social Check DCs


Hunter Merton, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely tan suit with grey socks and a vest with buckled shoes, and sports empty pouches on his belt. With bright silver hair and a scraggly beard. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult.

Flaws: Antagonistic. Bonds: Job, Military, Attractive. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

Hunter Merton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Deception +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp.


Social Check DCs

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