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NPC Generator

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Advanced [show]


Aldous Woods, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear white pants and tee shirts. With bright blonde hair and a scraggly beard. His eyes are gray and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Aldous has worked very hard to control his curse. He has drifted from career to career and currently works as a Priest.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Poor, Job. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Aldous Woods, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 15 (+2)11 (+0)
Skills Investigation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Giant, Infernal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


William Marston, Male Human [Permalink]

Personal [hide]

Description: He wears violet leather gloves, a violet jacket, and tight pants. His white hair is greying along the sides and has receded to reveal a widow's peak. This amber eyed westerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: William hails from a village terrorized by dire rats. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He left for the west, certain he would find work there.

Motivation: Revenge; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Enemies, Immigrant. Occupation: Bookbinder

Voice: Uses sign language

Attributes [hide]

William Marston, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)11 (+0) 14 (+2)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 sp.


Social Check DCs


Dustin Walcott, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. He keeps his white hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a massive crush on the younger sibling of the Courier who has hired him part-time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Dustin was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and he has a crush on the local healer

Flaws: Fearful. Bonds: Attractive, Has a crush, Slave. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

Dustin Walcott, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 17 (+3)12 (+1) 14 (+2)12 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 500 sp.


Social Check DCs


Everard Remington, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his sickle ready. His chestnut hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He loves telling others what to do and how they should feel about things. The war was a terrible time for him, and Everard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Everard was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Fighting, Opinionated. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Everard Remington, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)8 (-1) 16 (+3)8 (-1)
Skills Athletics +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Rolf York, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a brown handlebar mustache and slicked back brown hair. He has a dull look in his amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Rolf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Opinionated. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Fisher

Voice: Slow speaker

Attributes [hide]

Rolf York, Male Human Fighter 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)15 (+2) 15 (+2)9 (-1)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 10000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). An abacus with copper, silver and gold markers (60 gp). Gold and topaz bottle stopper cork (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).


Social Check DCs

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