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Advanced [show]


Charles Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times. He carries with him a set of quarterstaffs, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His white hair is heavily combed to the left. This gray eyed northerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Impulsive, Ugly. Occupation: Tanner

Voice: Soothing and warm

Attributes [hide]

Charles Sherwood, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 16 (+3)8 (-1)
Skills Insight +5, Performance +1
Senses Passive Perception 13
Languages Common, Draconic, Druidic, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Moss agate (12 gp). Jet (100 gp). Freshwater pearl (12 gp).


Social Check DCs


Richard Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He is portly but not overly obese. With bright auburn hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. He has a minor phobia of water and hates getting wet.

History: Born to a Bookbinder, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Scribe job and began his own company from there.

Motivation: Sabotage a competitor; and he is terrified, and will act out of fear

Flaws: Ugly, Shy, Fearful. Bonds: Poor, Job. Occupation: Scribe

Voice: Slurs words

Attributes [hide]

Richard Coombs, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)10 (+0) 16 (+3)10 (+0)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Deep blue spinel (800 gp).


Social Check DCs


Alex Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His black hair is long and unkept. His thin eyebrows rest above his beady blue eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the north, but his parents moved at a very young age to the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Cartwright

Voice: Creaky witch voice

Attributes [hide]

Alex Alston, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)10 (+0) 13 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Norman Langdon, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his silver hair down. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His father raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and find a way to reverse the transformation of his brother

Ideals: Joker. Flaws: Shy. Bonds: Nature, Adventurer, Family. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Norman Langdon, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Intimidation +5, Religion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Hubert Gracey, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has wavy silver hair. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A powerful necromancer made him what he is. Through the years after Hubert was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Hubert's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Attractive, Religious, Mentor, Adventurer. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Hubert Gracey, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)7 (-2) 10 (+0)16 (+3)
Skills Deception +5, History +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Tourmaline (60 gp). Brown-green garnet (60 gp).


Social Check DCs

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