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NPC Generator

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Advanced [show]


Trey Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a perfectly clean shirt and pair of pants. His long brown hair reaches down to his waist. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born the only child of a wealthy merchant. Trey was born on a far eastern desert where he grew up under the tutelage of his father, an expert Laborer. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Regain custody of his daughter; and to settle down with his crush

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Immigrant, Has a crush, Family. Occupation: Laborer

Voice: Deep voice with rolling R's

Attributes [hide]

Trey Brownrigg, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Insight +3
Senses Passive Perception 11
Languages Common, Celestial, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gilbert Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tight fitting black shirt and pants. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.

History: Sold as a small child to a wizard, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.

Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Mentor, Family. Occupation: Detective

Voice: Dutch accent

Attributes [hide]

Gilbert Hadleigh, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Charles Barclay, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is greying and his face has many wrinkles. He has a dull look in his violet eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Joker. Flaws: Depressed, Ugly. Bonds: Job, Adventurer. Occupation: Cook

Voice: Thin and wheezing

Attributes [hide]

Charles Barclay, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)16 (+3) 16 (+3)16 (+3)
Skills Nature +5, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Don Adley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of the sun god on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He exudes charisma. He is a tour de force of persuasion. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Don Adley, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +1, Arcana +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Anthony Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an entirely green suit with violet socks and a vest with buckled shoes. With a patchy chestnut beard and wild chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: Anthony wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Anthony enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Mayor, who enjoyed hunting, Anthony was taken on many hunting expeditions. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: He is content; and his relatives are trying to arrange a marriage

Ideals: Disciplined. Flaws: Hedonist, Mundane. Bonds: Nature, Family. Occupation: Tailor

Voice: High pitched, excited

Attributes [hide]

Anthony Walcott, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 5 (-3)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 7
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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