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Advanced [show]


Reynard Clinton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He usually wears his white robe and has his trident always slung over his shoulder. His whole body is exceptionally muscular. His hair is short and auburn. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is an amazing painter.

History: Born to a pair of adventurers, Reynard grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Insomniac, Secretive. Bonds: Immigrant, Adventurer. Occupation: Shoemaker

Voice: High pitched, excited

Attributes [hide]

Reynard Clinton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)9 (-1) 15 (+2)17 (+3)
Skills Arcana +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Bertram Stanley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. He has a small bristly mustache and wavy golden hair. He has green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up sai and armor he uses now. Being a Mortician kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He would like to get married and retire; and to settle down with his crush

Ideals: Opinionated. Flaws: Ugly. Bonds: Criminal record, Nature, Has a crush. Occupation: Mortician

Voice: Smooth and feminine

Attributes [hide]

Bertram Stanley, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Red-brown spinel (70 gp). Rhodochrosite (10 gp).


Social Check DCs


Geoffrey Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is knotted and matted. He is baby faced.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Geoffrey Rodney, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 13 (+1)17 (+3)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Large well-done wool tapestry (100 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Diggory Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is cut jaggedly and amateurishly. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Diggory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Bonds: Attractive, Criminal record, Family, Poor. Occupation: Tailor

Voice: Sleepy voice

Attributes [hide]

Diggory Brownrigg, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 9 (-1)10 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Aquamarine (500 gp).


Social Check DCs


Clerebold Oakes, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is unkempt and raggedy. He has brown eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot resist a sob story and will often dote over anyone who has one.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: Wants to work out more often.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Clerebold Oakes, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 12 (+1)9 (-1)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Blue quartz (13 gp). Blue quartz (13 gp). Chrysoberyl (130 gp).


Social Check DCs

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