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Advanced [show]


Lewis Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a red collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He carries with him a set of kukris, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His moppish auburn hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Barber father left him crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and retire the richest man in the south

Ideals: Fighting, Entrepeneur. Flaws: Mundane, Disease, Insomniac. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Lewis Blyth, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)5 (-3) 7 (-2)11 (+0)
Skills Insight +0, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Guy Graham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has wavy red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: Sabotage a competitor; and to prove his worth to the world

Ideals: Fighting. Flaws: Insomniac, Impulsive. Bonds: Attractive, Job, Immigrant. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Guy Graham, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)11 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp. Tiger eye turquoise (5 gp). Obsidian (5 gp). Onyx (30 gp).


Social Check DCs


Diggory Harrington, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He is dressed in an above average manner. His hair, while still mostly white, has prominent grey streaks. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gifted from a young age, Diggory studied abroad. He moved out north to avoid the crime he committed. He now spends his time doing works of charity.

Motivation: To end his boredom; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Diggory Harrington, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)17 (+3) 11 (+0)16 (+3)
Skills Deception +5, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Dean Kimberly, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He wears his chestnut hair up. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it; and revenge

Flaws: Shy, Addict. Bonds: Rich, Slave, Enemies. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Dean Kimberly, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)11 (+0) 17 (+3)17 (+3)
Skills Stealth +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 9000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hubert Royston, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears bulky brown painted plate armor. He keeps his black hair in a pixie cut. His green eyes lackadaisically let the world flow into them.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and to be a apothecary again

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Masseuse

Voice: Slow speaker

Attributes [hide]

Hubert Royston, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 500 sp.


Social Check DCs

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