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Advanced [show]


Diggory Livingstone, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. His hair is silver and curly. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Diggory hails from a village terrorized by gnolls. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is searching for what he claims is his rightful reward.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and several ex partners dislike his way of doing things and want revenge

Flaws: Addict, Greedy. Bonds: Adventurer, Enemies, Job. Occupation: Performer

Voice: Sensual and smooth

Attributes [hide]

Diggory Livingstone, Male Human Fighter 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Hunter Colton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is smooth and relatively long. He is baby faced.

Personality: Abrasive and pushy, he has a hard time making friends. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born at the edge of vast desert. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Nature. Occupation: Doctor

Voice: Spanish accent

Attributes [hide]

Hunter Colton, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 12 (+1)5 (-3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Deep green spinel (90 gp). Peridot (60 gp). Jasper (60 gp).


Social Check DCs


Gunter Denholm, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a white tunic with grey highlights, and long yellow pants that bunch up around his shoes. He has a golden handlebar mustache and slicked back golden hair. His eyes are gray and beady.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born the only child of a wealthy merchant. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's in love; and regain custody of his daughter

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Family, Has a crush. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Gunter Denholm, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 7 (-2)12 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp. Rose (70 gp).


Social Check DCs


Alex Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. He is bald on top and has large auburn tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He receives visions of the future at random moments

History: Sold as a small child to a necromancer, Alex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Alex and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Actor

Voice: Old thin voice

Attributes [hide]

Alex Beitz, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 11 (+0)8 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kody Copeland, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, red, dusty cloak. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He wears his black hair down. He wears large thick round spectacles.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Kody is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in a small plains village. His father took him hunting and taught him how to get in the mind of other creatures. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Athletic, Persistence. Bonds: Rich, Family, Nature, Has a crush. Occupation: Priest

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kody Copeland, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)12 (+1) 13 (+1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1200 sp. Jade (110 gp). Malachite (6 gp). Banded agate (6 gp). 1 Simple lock. 1 Masterwork Thieves’ tools.


Social Check DCs

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