Hubert Byron, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is unkempt and raggedy. His eyes, though not visible through his cowl, are green.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Family. Occupation: Miller
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Chrysoprase (30 gp). Brown-green garnet (120 gp). Azurite (10 gp). 1 Minor magic item.
Norman Weston, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a bow on his belt. He carries with him a set of bows on his belt, each one with a ruby on the hilt. He wears a deerstalker hat to hide his balding. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great joy in being the best Gardener in town.
History: The child of a Spice Merchant, who enjoyed hunting, Norman was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Gardener for hire.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Nature, Slave. Occupation: Gardener
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Auran, Celestial
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 600 gp.
Reynard Law, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a black cloak and cross-gartered violet stockings. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His gray eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Mortician. He is able to make almost anything out of random pieces of junk.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Mortician job now, and dutifully fulfills any obligations he has.
Motivation: Seeks redemption; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Mortician
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Black opal (600 gp).
Roland Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears a black collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has a brown handlebar mustache and slicked back brown hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He is a bit of a kleptomaniac; and he is greedy
Ideals: Artistic. Flaws: Antagonistic. Bonds: Mentor, Nature, Rich. Occupation: Barkeep
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Blue quartz (9 gp). Iolite (70 gp). Rhodochrosite (9 gp).
Hugh Walcott, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. With a patchy blonde beard and wild blonde hair. His gray eyes dart from person to person.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is afraid of women and trembles around them
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Mortician kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Shy, Mundane. Bonds: Criminal record. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
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