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NPC Generator

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Advanced [show]


Drogo Alston, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a tan and pastel robe with the hood down. He keeps his chestnut hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the east his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. During his travels, Drogo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Drogo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Drogo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Flaws: Disease, Racist. Bonds: Immigrant, Adventurer, Poor. Occupation: Bricklayer

Voice: Spits and sputters

Attributes [hide]

Drogo Alston, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)18 (+4) 13 (+1)15 (+2)
Skills Acrobatics +4, Arcana +6
Senses Passive Perception 11
Languages Common, Draconic, Gnome, Halfling, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +6

Possessions: 100 gp.


Social Check DCs


William Read, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, wearing red shirts, loose pants, and blazers most of the time. He keeps his auburn hair in a flapper bob. His amber eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his father.

History: William was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He struck the Sculptor job and began his own company from there.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Joker, Entrepeneur. Bonds: Attractive, Job, Nature. Occupation: Sculptor

Voice: Shortens vowels

Attributes [hide]

William Read, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Bernard Dumph, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. He wears a feathered hat to cover his moderate length brown hair. His blue eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with his god.

History: Bernard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Passionate. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Bellfounder

Voice: Smooth and feminine

Attributes [hide]

Bernard Dumph, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Athletics +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Hubert Whitby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears green leather gloves, a green jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with finding treasure.

History: Born in a small village he learned the ways of the warrior from his mother. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Fighting. Bonds: Slave, Adventurer, Criminal record, Family. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Hubert Whitby, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)16 (+3) 14 (+2)15 (+2)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Draconic, Auran, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4

Possessions: 400 gp. Citrine (20 gp). Peridot (20 gp). Peridot (20 gp).


Social Check DCs


Odo Holton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is an epitome of beauty. His auburn hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Odo hails from a village terrorized by gnolls. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: A deep hatred of gnolls; and he desires power and/or immortality

Bonds: Poor, Attractive, Job, Adventurer, Enemies. Occupation: Actor

Voice: Soft and mumbly

Attributes [hide]

Odo Holton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)10 (+0) 8 (-1)9 (-1)
Skills Insight +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Chrysoberyl (70 gp). Rose (70 gp). 3 Thunderstones. 1 Everburning torch. 4 Antitoxin.


Social Check DCs

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