Solomon Van Es, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a tight fitting pastel shirt and pants. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His gray eyes dart from person to person.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He receives visions of the future at random moments
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Solomon took refuge in the large cave and found the beat up scythe and armor he uses now. After a long history of fighting, Solomon and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Slave, Nature. Occupation: Junk Dealer
Voice: American accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Odo Branson, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this western man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his bastard sword. His white hair is knotted and matted. He wears a mask on his face.
Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He got into the Apothecary business at a young age. He made a point of taking high paying jobs and getting most of it up front. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic. Bonds: Job, Has a crush, Adventurer. Occupation: Apothecary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
Possessions: 80 pp.
Theodoric Sutton, Male Human [Permalink]
Personal [hide]
Description: A 5'8" eastern man, he is renowned for his bright green suits and hats. His hair is auburn and curly. His green eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He feeds upon the attention of others.
History: The child of a Mortician, who enjoyed hunting, Theodoric was taken on many hunting expeditions. In his 11th year, his parents were killed by a drow raid, leaving Theodoric alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Theodoric was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Retire the richest man in the east; and he wants revenge against drow
Ideals: Joker, Entrepeneur. Bonds: Attractive, Nature, Enemies. Occupation: Bather
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 30 pp.
Arnold Lindsay, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear brown tank tops with green pants. His blonde hair is smooth and relatively long. His face is covered beneath a completely black helmet.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He pushes his goals aggressively. He is also a coward if confronted.
History: When he was but 5 years old his parents immigrated from the west. Arnold was born on a far western desert where he grew up under the tutelage of his father, an expert Shepherd. He left for the west, certain he would find work there.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Shepherd
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Geoffrey Beverly, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses well, typically a more casual-formal manner. His blonde hair is heavily combed to the left. He wears crescent spectacles with a black brim.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the west. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.
Motivation: Human compassion.
Ideals: Athletic. Flaws: Shy, Racist. Bonds: Attractive, Immigrant. Occupation: Painter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
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