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NPC Generator

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Advanced [show]


Miles Gentry, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears an entirely white suit with green socks and a vest with buckled shoes. His brown hair is braided into rings. He has a dull look in his gray eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He served in the navy to pay for his family's outstanding loans. When Miles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Logical, Optimist. Flaws: Shy. Bonds: Attractive, Military. Occupation: Courier

Voice: Irish accent

Attributes [hide]

Miles Gentry, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)17 (+3) 10 (+0)10 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Smoky quartz (70 gp). Pink pearl (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Gerald Altham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dark leathers with embroidery. He wears a deerstalker hat to cover his moderate length silver hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Barrister. He enjoys reading and quiet.

History: Born in the east his family was never financially stable. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Barrister for hire.

Motivation: To be a Shipwright again; and sabotage a competitor

Ideals: Logical, Fighting. Flaws: Addict. Bonds: Job, Poor. Occupation: Barrister

Voice: Pronounces O like U

Attributes [hide]

Gerald Altham, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 17000 sp. Golden yellow topaz (800 gp).


Social Check DCs


Theobald Axton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is used to getting what he wants. In part because he is a meticulous planner.

History: Theobald was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He has worked as a Servant like his mother before him.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Impeccable, Professionalism. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Servant

Voice: Laughs frequently while speaking

Attributes [hide]

Theobald Axton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)11 (+0) 16 (+3)9 (-1)
Skills Performance +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 6000 cp.


Social Check DCs


Clerebold Moreno, Male Human [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear, and carries clubs. His head has been shaved. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Optimist, Joker. Flaws: Ugly. Bonds: Rich. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Clerebold Moreno, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Stealth +2
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Don Harper, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has a large brown mantle and cape that has been intricately interwoven into his black robe. His hair is blonde and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Mortician business at a young age. He worked as a nervous Mortician and found it very stressful. He has worked as a Mortician like his mother before him.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Athletic, Opinionated. Flaws: Forgetful. Bonds: Attractive, Job. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Don Harper, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)8 (-1) 16 (+3)12 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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