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NPC Generator

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Advanced [show]


Don Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He carries with him a set of greataxes on his belt, each one with a ruby on the hilt. He keeps his blonde hair in a pixie cut. He has several tiny ruby earrings on each ear.

Personality: He has a massive crush on the younger sibling of the Bellfounder who has hired him part-time. He also hits on women, regardless of circumstances.

History: Don was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister.

Ideals: Fighting. Bonds: Rich, Has a crush, Family. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Don Hallewell, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Miles Myerscough, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is typically in his Architect uniform. He has no hair. He is baby faced.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Miles was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Miles's father didn't care for him much, and the feeling was mutual. He became a Architect soon after.

Motivation: Sabotage a competitor; and balancing his hectic life and new architect responsibilities is difficult

Flaws: Ugly, Greedy, Antagonistic. Bonds: Job, Religious. Occupation: Architect

Voice: Gruff and masculine

Attributes [hide]

Miles Myerscough, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1 Masterwork studded leather.


Social Check DCs


Anselm Quinton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears silk and lounges about seductively. His tied-back hair is white. He has violet eyes and a brown hat with a grey feather.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted from career to career and currently works as a Mason.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Philantrophist. Bonds: Attractive, Poor. Occupation: Mason

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anselm Quinton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Patrick Atterton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and he wants revenge against brigands

Ideals: Philantrophist. Bonds: Attractive, Rich, Religious, Enemies. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Patrick Atterton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)16 (+3) 7 (-2)15 (+2)
Skills Deception +4, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1500 sp. Aquamarine (900 gp). Jasper (60 gp).


Social Check DCs


Hunter Alby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a large pastel jacket. His hair is long and red with streaks of black, and is pulled back with small pastel clips. His beard is black, braided, and well cared for. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He is harsh and unforgiving.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by drow. Hunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: To be a Slave Trader again; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Job. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Hunter Alby, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)8 (-1) 13 (+1)15 (+2)
Skills Athletics +4, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +1

Possessions: 30 pp. Tiger eye turquoise (13 gp). Emerald (900 gp). Moonstone (40 gp). Zircon (40 gp).


Social Check DCs

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