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NPC Generator

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Advanced [show]


Thomas Hampton, Male Human [Permalink]

Personal [hide]

Description: This man wears a yellow wide-brimmed hat and yellow clothes, and sports empty pouches on his belt. His auburn hair is knotted and matted. His thin eyebrows rest above his beady violet eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He plays an instrument quite well.

History: His father raised him in a mountain cabin. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job, Nature, Has a crush. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Thomas Hampton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 17 (+3)16 (+3)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ralf Emsworth, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a top hat to cover his moderate length brown hair. He has a dull look in his brown eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with finding treasure.

History: Ralf was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He now owns his own business.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Mason

Voice: pre-pubescent

Attributes [hide]

Ralf Emsworth, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)10 (+0) 15 (+2)9 (-1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2300 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Anselm Stansfield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, but even with his fine clothing he looks run-down. His black hair is lengthy. His brown eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy, self-centered, vain, and jealous.

History: He comes from a rich northern family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Selfish, Insane. Bonds: Attractive, Rich. Occupation: Priest

Voice: Posh accent

Attributes [hide]

Anselm Stansfield, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Wymar Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His hair is chestnut and curly. His brown unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the south. A gifted student he started as a Performer, but he got bored and became a Mortician. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Poor, Job. Occupation: Mortician

Voice: Middle-eastern accent

Attributes [hide]

Wymar Wedgwood, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 11 (+0)7 (-2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Trym Bentham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear blue tank tops with violet pants. His brown hair is still thick. His eyes are a pleasant green.

Personality: He is very quiet and rarely speaks above a whisper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Shy, Mundane, Insane. Bonds: Slave. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Trym Bentham, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 14000 sp. 4 Tanglefoot bags. 1 Everburning torch. 7 Acid flasks.


Social Check DCs

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