Robert Rylan, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He typically wears white cloth garments or leather armor. He has done his best to style his auburn hair to look like a famous performer. His eyes are hazel and he is always smoking a pipe.
Personality: He has a massive crush on the younger sibling of the Sage who has hired him part-time. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He then took over the family business and is one of the better Sage for hire.
Motivation: He is unsatisfied with his job; and he loathes his own lifestyle
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Has a crush, Job. Occupation: Sage
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 30 pp. 1 Minor magic item.
Hunter Clinton, Male Human [Permalink]
Personal [hide]
Description: An older man who prefers to wear flannel, he is not a threatening figure. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the west, but his parents moved at a very young age to the south. He dropped out of school before completing his studies. He has drifted from career to career and currently works as a Armorer.
Motivation: Seeks redemption; and he is unsatisfied with his job
Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Job, Criminal record. Occupation: Armorer
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Half-Plate. 1 Half-Plate.
Wymar Ridley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and wears a fancy tan suit. His right leg appears badly burned and disfigured. His long white hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He dislikes all the random violence that takes place in the north. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the north to a Dyer, Wymar learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Dyer job and began his own company from there.
Motivation: Wants to open a new tavern; and to be a stylist again
Ideals: Pacifist, Philantrophist. Bonds: Attractive, Job. Occupation: Dyer
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Dean Halsey, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He very much looks the part of a Unemployed. He wears a feathered hat to cover his moderate length silver hair. His eyes are likewise gray.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy and tries to find solutions quickly.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Unemployed arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with unlife at a very young age, Dean has worked very hard to control his curse. He ran away from his former home and has been making his living as a Unemployed for the past few years.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Optimist. Flaws: Lazy, Disease. Bonds: Job, Rich. Occupation: Unemployed
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Kyle Wentworth, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of flails on his belt, each one with a jet on the hilt. His hair is short and auburn. He is baby faced.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sold as a small child to a wizard, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Flaws: Emotional. Bonds: Mentor, Nature. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!