Henry Spalding, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Henry will drive conversation. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Henry was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Extrovert, Entrepeneur. Bonds: Family, Religious. Occupation: Shoemaker
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Hunter Redfield, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with wide-brimmed hat. He has wavy silver hair. He is very pretty but has cold, dead eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. His job bores him to no end. He has decided to make it more interesting.
History: Hunter was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hunter. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A strong sense of loyalty to Human people; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Adventurer, Criminal record. Occupation: Engraver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Adelard Wharton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man very much looks the part of a Architect, and a wedding ring on his right hand. He has moderate length red hair. His gray eyes peer out from beneath his top white hat.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has drifted from career to career and currently works as a Architect.
Motivation: Wants to raise his children well.
Flaws: Insomniac. Bonds: Job, In love, Family, Poor. Occupation: Architect
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 5 (-3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Jocelyn Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is well dressed, constantly wearing a tan suit, black shirt, and tan tie. He sports a flattop hair cut. His brown eyes peer out from beneath his small tan hat.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. The war was a terrible time for him, and Jocelyn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Jocelyn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Optimist. Flaws: Depressed. Bonds: Military, Poor, Criminal record. Occupation: Scribe
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
Wymar Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears an entirely grey suit with brown socks and a vest with buckled shoes. He has a hunchback. He wears a small hat to cover his moderate length chestnut hair. He wears crescent spectacles with a black brim.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a very good compulsive liar and kleptomaniac.
History: Born in a small village he learned the ways of the warrior from his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption.
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Mason
Voice: American accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork studded leather. 1 Chain shirt. 1 Half-Plate.
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