Gilbert Thornton, Male Human [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. His silver hair is cut short with large spiked bangs in the front. He has several tiny amethyst earrings on each ear.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Ideals: Passionate. Flaws: Disease. Bonds: Rich, Job, Adventurer. Occupation: Fisher
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 9000 cp.
Solomon Van Es, Male Human [Permalink]
Personal [hide]
Description: This northern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. His golden hair is greasy and uncared for. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a Ruler, his mother struggled to pay the bills. Solomon was born on a far northern plains where he grew up under the tutelage of his mother, an expert Body Guard. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and he uses money and sex appeal to get what he needs
Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Body Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Chad Cromwell, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. His chestnut hair and beard is wavy and long. His blue eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. He works hard and plays hard.
History: Chad was born in the west. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Philantrophist, Persistence. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Mortician
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1 Good lock. 1 Good lock.
Theodoric Whitby, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Bellfounder does. He is bristling with hidden weapons, mostly falchions and nunchakus. His black hair is long and unkept. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a criminal king-pin and mafia family He worked as a nervous Bellfounder and found it very stressful. He became a Bellfounder soon after.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Job, Criminal record. Occupation: Bellfounder
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Hematite (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Geoffrey Shelley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, marred by chocolates. His auburn hair is kept up in a ponytail inside a feathered hat. He has several tiny emerald earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Geoffrey lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Joker, Fighting. Flaws: Ugly, Forgetful. Bonds: Rich, Family. Occupation: Guard
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Minor magic item.
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