Everard Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. His chestnut hair, when down, is lengthy. His eyes are a pleasant gray.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is skeptical of what others tell him and is slow to trust.
History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Joker. Flaws: Shy, Disease. Bonds: Poor, Adventurer. Occupation: Detective
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Charles Tatum, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, pastel cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He has a very tight haircut. His eyes are a pleasant violet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bather arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Bather for the past few years.
Motivation: He has money and likes to spend it; and to settle down with his crush
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Job, Has a crush. Occupation: Bather
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 12 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Brown-green garnet (50 gp). Chalcedony (80 gp). Rhodochrosite (9 gp). 1 Minor magic item.
Theodoric Brady, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an entirely grey suit with blue socks and a vest with buckled shoes. His chestnut hair is matted, messy, and big. His ears are large.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a very good compulsive liar and kleptomaniac.
History: Theodoric was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Since then, he has sought to make the best of life.
Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Shoemaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Trym Barney, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He acts crazy and hedonistic. He is a great chef.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and he has a crush on the local architect
Ideals: Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Attractive. Occupation: Scribe
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3000 cp. Carnelian (40 gp). Sard (40 gp).
Godfrey Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a long auburn beard with little hanging trinkets. His face is covered beneath a completely black helmet.
Personality: Aggressive, abrasive, and angry, Godfrey embodies much of what other species detest in the Humans. He pushes his goals aggressively. He is also a coward if confronted.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Godfrey and his spouse have recently divorced.
Motivation: He feels kind of lost in life; and he feels threatened by others
Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Poor. Occupation: Bricklayer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
