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NPC Generator

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Advanced [show]


Hunter Tickle, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His hair is always cut to a buzz. His green eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is an amazing painter.

History: Hunter hails from a village terrorized by brigands. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge.

Ideals: Entrepeneur, Gifted. Bonds: Immigrant, Enemies, Poor. Occupation: Soapmaker

Voice: Sounds elderly

Attributes [hide]

Hunter Tickle, Male Human Fighter 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)10 (+0) 16 (+3)10 (+0)
Skills Investigation +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Aldous Clayton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His long auburn hair reaches down to his waist. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero.

Ideals: Joker, Fighting. Bonds: Nature, Military, Adventurer. Occupation: Carpenter

Voice: Speaks in third person

Attributes [hide]

Aldous Clayton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)10 (+0) 11 (+0)10 (+0)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Large well-done wool tapestry (200 gp). Finely wrought small gold bracelet (80 gp).


Social Check DCs


Robert Colton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. His long white hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Passionate. Flaws: Ugly. Bonds: Slave, Poor. Occupation: Unemployed

Voice: Booming voice

Attributes [hide]

Robert Colton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)7 (-2) 12 (+1)15 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Peridot (60 gp). Sard (60 gp).


Social Check DCs


Alex Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is well dressed, but even with his fine clothing he looks run-down. His black hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. He is afraid of women and trembles around them

History: He was born in the south, but his parents moved at a very young age to the east. His divine abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Professionalism, Gifted. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Marshal

Voice: Scratchy, weak

Attributes [hide]

Alex Graeme, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)16 (+3) 18 (+4)12 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 14
Languages Common, Draconic, Orc, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, constantly wearing a brown suit, black shirt, and tan tie, and a wedding ring on his left hand. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant brown.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To prove his worth to the world; and wishes to resurrect an old love

Ideals: Athletic. Flaws: Impulsive, Ugly. Bonds: In love, Military. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

John Gracey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)10 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. 1 Chain shirt.


Social Check DCs

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