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NPC Generator

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Advanced [show]


Gilbert Allerton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He is dressed in earthy colors with a tan and yellow handkerchief worn on his right side. His chestnut hair is kept up in a ponytail inside a small hat. His hazel eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Gilbert was left his mother's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: He has passion for adventuring and risk; and money/treasure

Bonds: Guardian, Adventurer, Military, Family, Rich. Occupation: Assassin

Voice: Raspy

Attributes [hide]

Gilbert Allerton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Gomory Mori, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are blue.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Entrepeneur. Flaws: Racist, Secretive, Greedy. Bonds: Rich, Criminal record. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Gomory Mori, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Moonstone (40 gp). White pearl (90 gp). Moonstone (40 gp). Hematite (5 gp). 1 Chain shirt.


Social Check DCs


Theobald Barclay, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His chestnut hair is cut short. He is baby faced.

Personality: Theobald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Scribe, and he later adopted a second son.

Motivation: To reunite with his absent mother; and further expansion of business

Ideals: Artistic, Justice. Bonds: Rich, Family, Job. Occupation: Scribe

Voice: Old thin voice

Attributes [hide]

Theobald Barclay, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 400 gp.


Social Check DCs


Wymar Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He has moderate length black hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with a lost civilization.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better kind of golem.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Nature, Job. Occupation: Bather

Voice: Sore throat, cough

Attributes [hide]

Wymar Atterton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


John Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a cross on it. He has shaved his head bald. His gray eyes peer out from beneath his broad grey hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is frequently practicing swordplay.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He now mingles about in high society.

Motivation: He feels kind of lost in life; and he has money and likes to spend it

Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Military, Slave. Occupation: Performer

Voice: Sighs a lot, exhausted

Attributes [hide]

John Sherwood, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)8 (-1) 16 (+3)12 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 600 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (300 gp).


Social Check DCs

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