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NPC Generator

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Advanced [show]


Jocelyn Sutton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a black vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His chestnut hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are green.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Jocelyn managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Seeks redemption.

Ideals: Opinionated. Flaws: Ugly, Secretive. Bonds: Rich, Criminal record. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Jocelyn Sutton, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 15 (+2)11 (+0)
Skills Religion +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Roger Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His Stetson hat is riddled with cuts and holes. His eyes are brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to fit into much smaller and tighter spaces than normal.

History: Roger was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was granted psionic powers by his dying sister.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and to be a locksmith again

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Job, Debt. Occupation: Map Maker

Voice: Shortens vowels

Attributes [hide]

Roger Walcott, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills Arcana +3, Performance +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Guy Wellington, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Slave Trader. He carries a battered greatsword and tarnished spear as well. His silver hair is unkempt and raggedy. This violet eyed southerner is not easily forgotten.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Shepherd, but he was a colossal failure. He now spends his time doing works of charity.

Motivation: He seems to be bored by most things; and to be a shepherd again

Ideals: Fighting, Philantrophist. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Slave Trader

Voice: Complex vocabulary, royal

Attributes [hide]

Guy Wellington, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)17 (+3) 14 (+2)9 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Justin Byron, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. He has a slight overbite and is overall scrawny. His golden hair is unkempt and raggedy. He has a dull look in his brown eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Justin Byron, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Terran, Gnome, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Budd, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green cloak and cross-gartered black stockings. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny jet earrings on each ear.

Personality: He snorts whenever he laughs or is feeling confident. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. He now mingles about in high society.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Disease. Bonds: Immigrant, Rich, Criminal record. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Budd, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Goblin
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Golden yellow topaz (900 gp). 1 Masterwork Musical instrument.


Social Check DCs

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