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NPC Generator

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Advanced [show]


Patrick Whitby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a blue suit. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.

History: He was always a brilliant, if unscrupulous mind. Through the years after Patrick was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Patrick's father didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.

Motivation: He feels the way he acts is they only way to get by in the world; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Addict, Insane. Bonds: Immigrant. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Patrick Whitby, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 11 (+0)8 (-1)
Skills Arcana +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Thomas Shelley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Junk Dealer, but he got bored and became a Adventurer. He is searching for what he claims is his rightful reward.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and sabotage a competitor

Ideals: Professionalism. Flaws: Disease. Bonds: Job, Adventurer, Family. Occupation: Adventurer

Voice: Squeaky

Attributes [hide]

Thomas Shelley, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)15 (+2) 7 (-2)10 (+0)
Skills Deception +2, Stealth +0
Senses Passive Perception 8
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 20000 cp. Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Masterwork manacles. 1 Silver holy symbol.


Social Check DCs


Gerald Shirley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a yellow armored body suit, with a simple black line shooting up and back down. He has no hair. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Soapmaker, his mother struggled to pay the bills. Gerald was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Engraver. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and retire the richest man in the north

Flaws: Ugly, Selfish. Bonds: Poor, Immigrant. Occupation: Engraver

Voice: French accent

Attributes [hide]

Gerald Shirley, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)13 (+1) 13 (+1)17 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 800 sp. Golden pearl (80 gp). Golden pearl (80 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Trey Gresham, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears pastel trousers with tan and white striped suspenders. He wears various colorful collared shirts. His silver hair is still thick. His blue eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He served in the navy to pay for his family's outstanding loans. When Trey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Persistence. Bonds: Military, Criminal record. Occupation: Actor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trey Gresham, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)17 (+3) 15 (+2)14 (+2)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 9000 sp. Bloodstone (20 gp). Deep blue spinel (900 gp).


Social Check DCs


Gilbert Prescott, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He has the majority of his body covered in plate, marred by chocolates. His long blonde hair reaches down to his waist. He has several tiny amber earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Gilbert Prescott, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 11 (+0)9 (-1)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Red garnet (40 gp).


Social Check DCs

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