Thomas Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor. He has a moderate pudge and is not very fit. He wears a deerstalker hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was always very intelligent and has formed a secret society of freemasons.
Motivation: His religion dominates his actions.
Ideals: Logical. Flaws: Secretive, Insane. Bonds: Attractive, Religious. Occupation: Apothecary
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 6 (-2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
Cory Marlee, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. He has a long brown beard with little hanging trinkets. He has several tiny jet earrings on each ear.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Further he is a bit of a stoner and is frequently out of it.
History: Sold as a small child to a brothel owner, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.
Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy
Ideals: Philantrophist, Impeccable. Flaws: Addict. Bonds: Rich, Mentor. Occupation: Soapmaker
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp. Black pearl (400 gp). Freshwater pearl (12 gp). Rhodochrosite (12 gp). 3 Acid flasks.
Chad Lindsay, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His chestnut hair is braided into rings. His eyes, though not visible through his cowl, are brown.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of southern immigrants he idolized his mother. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Bonds: Adventurer, Immigrant, Enemies. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 pp.
Norman Alton, Male Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his white hair in a pixie cut. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He acts crazy and hedonistic. He works hard and plays hard.
History: The child of western immigrants he idolized his mother. Over the years he perfected his riding and shooting skills. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he is greedy
Flaws: Hedonist. Bonds: Rich, Attractive, Immigrant, Nature. Occupation: Banker
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Everard Preston, Male Human [Permalink]
Personal [hide]
Description: A 5'2" western man, he is dressed in an above average manner. His brown hair is thinning but still full. His eyes are likewise amber.
Personality: Calm and collected, he is a well trained Spice Merchant. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of a Marshal, who enjoyed hunting, Everard was taken on many hunting expeditions. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.
Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern
Ideals: Entrepeneur. Bonds: Attractive, Job, Nature, Religious. Occupation: Spice Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +0
Possessions: 500 gp.
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