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Advanced [show]


William Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He has a moderate pudge and is not very fit. He wears a top hat to cover his moderate length red hair. He is baby faced.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world; and he is greedy

Ideals: Philantrophist, Gifted. Flaws: Impulsive. Bonds: Rich, Religious. Occupation: Courier

Voice: Low and grunting

Attributes [hide]

William Thorpe, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)11 (+0) 17 (+3)9 (-1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Tim Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of death around his neck, and a whip on his belt. His long chestnut hair reaches down to his waist. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Fighting, Athletic, Justice. Flaws: Shy, Mundane. Occupation: Ploughman

Voice: Scandinavian accent

Attributes [hide]

Tim Walcott, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 18 (+4)8 (-1)
Skills Arcana +3, Deception +1
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Shane Royston, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses like a well dressed Doctor does. His silver hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He believes the world needs to unite to get rid of goblins once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by goblins. Shane was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Many goblins want him driven away.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor, Enemies. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Shane Royston, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Kody Kenley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He sports black clothing, slightly heavier than average wear. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Kody grew up listening to his mother's many stories. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Logical. Flaws: Ugly. Bonds: Enemies, Adventurer, Slave. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Kody Kenley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)9 (-1) 17 (+3)4 (-3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 7 Acid flasks. 2 Tanglefoot bags.


Social Check DCs


Guy Staurheim, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His white hair is lengthy and is close to two feet long. His brown eyes peer out from beneath his top green hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy, self-centered, vain, and jealous.

History: Guy hails from a village terrorized by drow. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by drow. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Meet up once more with his childhood friend; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Selfish. Bonds: Enemies, Nature, Adventurer. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Guy Staurheim, Male Human Fighter 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)6 (-2) 12 (+1)16 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 5000 sp.


Social Check DCs

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