Aldous Gyula, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man is dressed in a clean black cloak covering his clean studded leather. His hair is brown, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Sold as a small child to a necromancer, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle
Flaws: Depressed. Bonds: Attractive, Slave, Mentor, In love. Occupation: Sailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp. Golden yellow topaz (1400 gp). Deep blue spinel (1400 gp). Black pearl (1400 gp). White pearl (90 gp).
Simon Riley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He sports tan clothing, slightly heavier than average wear. He has styled his white hair well, parting it to the left. His eyes are likewise gray. His teeth are white and perfect.
Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born several months after his mother was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fortune-teller. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC; and he has decided he is irredeemable
Ideals: Athletic. Bonds: Attractive, Has a crush, Criminal record, Military. Occupation: Engraver
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 9000 cp. 1 Masterwork manacles. 1 Masterwork Musical instrument. 1 Magnifying glass.
Dustin Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a card on it. He sports a long brown beard, and similarly colored long hair. He has a dull look in his blue eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his brother before him, after school he went straight into learning to become a Glassblower. He then took over the family business and is one of the better Glassblower for hire.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Flaws: Antagonistic. Bonds: Military, Job. Occupation: Glassblower
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Anthony Staurheim, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts. He carries a battered trident and tarnished halberd as well. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Anthony speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in a small village he learned the ways of the warrior from his father. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly, Insane. Occupation: Bowyer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 5 (-3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 18000 cp.
Frederick Jacobs, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and black. His brown eyes dart from person to person to random spaces in the air.
Personality: He loves telling others what to do and how they should feel about things. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Opinionated. Flaws: Hedonist. Bonds: Poor, Nature, Adventurer. Occupation: Architect
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp. 1 Chain shirt. 1 Half-Plate.
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