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NPC Generator

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Advanced [show]


Cory Barton, Male Human [Permalink]

Personal [hide]

Description: This southern man is dressed in an above average manner. His clothes are grease stained in places. His hair is long and chestnut with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His eyes are amber and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great joy in being the best Tailor in town.

History: He was born in the south, but his parents moved at a very young age to the north. Like his mother and his brother before him, after school he went straight into learning to become a Tailor. He then took over the family business and is one of the better Tailor for hire.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Insane. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Cory Barton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Raymond Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with grey socks and a vest with buckled shoes. He has shaved his head bald. His thin eyebrows rest above his beady brown eyes.

Personality: Raymond wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He comes from a rich northern family. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in spear use. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Farmer

Voice: Booming voice

Attributes [hide]

Raymond Kelsey, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)15 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Peter Hadley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, tan shirt, and grey tie. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His eyes are blue and catlike.

Personality: He exudes charisma. He is a tour de force of persuasion. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Beggar like his father before him.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Poor, Job. Occupation: Beggar

Voice: Posh accent

Attributes [hide]

Peter Hadley, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 12 (+1)10 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 90 pp.


Social Check DCs


Anselm Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his spear, and he perpetually has his spear ready. He keeps his long blonde hair kept up in a rat tail. This brown eyed westerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses divination through singing.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Fighting, Disciplined, Gifted. Bonds: Family. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Anselm Blakeley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Theobald Bradly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy pastel pantaloons and a blue scarf. His hair, while still mostly auburn, has prominent grey streaks. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the south. In his 11th year, his parents were killed by a gnolls raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He has been saving his money to try and buy his brother's freedom.

Motivation: He's in love; and regain custody of his son

Ideals: Optimist. Bonds: Enemies, Immigrant, Family, Has a crush. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Theobald Bradly, Male Human Fighter 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)18 (+4) 14 (+2)16 (+3)
Skills Deception +6, Stealth +3
Senses Passive Perception 12
Languages Common, Celestial, Ignan, Abyssal, Auran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 4000 sp. Hematite (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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