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Advanced [show]


Odo Rodney, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey tunic with pastel highlights, and long green pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. He has hazel eyes.

Personality: Eccentric and domineering, Odo will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Odo lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Gardener mother left him crippled. He was always very intelligent and has formed a secret society of specialists.

Motivation: He desires power and/or immortality; and wants to raise his children well

Ideals: Extrovert. Flaws: Disease, Secretive. Bonds: Family, Adventurer. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Odo Rodney, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)10 (+0) 17 (+3)9 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 23000 cp. 1 Minor magic item.


Social Check DCs


Ralf Hayden, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His hair is cut close to his head. He has a dull look in his brown eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Ugly, Terse. Bonds: Adventurer, Slave. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Ralf Hayden, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)10 (+0) 12 (+1)9 (-1)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3000 cp. Iolite (80 gp).


Social Check DCs


Patrick Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white deerstalker hat and white clothes. He wears his black hair down. He has several tiny jet earrings on each ear.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He comes from a rich western family. As a young adult he joined a group advocating for an improvement in Human conditions. He inherited the family business which he has now maintained for 2 years.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Flaws: Shy, Impulsive, Racist. Bonds: Rich, Job, Adventurer. Occupation: Map Maker

Voice: Speaks with a cold

Attributes [hide]

Patrick Livingstone, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)8 (-1) 9 (-1)7 (-2)
Skills Acrobatics +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Hunter Marston, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears tight fighting clothing, which leaves very little to the imagination, and his gloved hand is found clutching a greatsword. His moppish brown hair is in a traditional bowl cut. His fierce amber eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Seamstress born in the past three hundred years. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Seamstress for hire.

Motivation: Revenge; and his religion dominates his actions

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Religious, Enemies. Occupation: Seamstress

Voice: Squeaky

Attributes [hide]

Hunter Marston, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)8 (-1) 11 (+0)11 (+0)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anselm Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a well pressed and immaculate suit (or dress). His hair is cut close to his head. His fierce blue eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gifted from a young age, Anselm studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To protect his home; and to reunite with his old friends

Ideals: Gifted, Justice. Bonds: Adventurer, Slave, Guardian. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

Anselm Hayhurst, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)14 (+2) 9 (-1)9 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 9
Languages Common, Draconic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Amber (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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