Patrick Asheton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is well dressed, constantly wearing a blue suit, black shirt, and grey tie. His hair is greying and his face has many wrinkles. His brown unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a criminal king-pin and mafia family Cursed with vampirism at a very young age, Patrick has worked very hard to control his curse. He used his abilities to trick people and travel the world for free.
Motivation: To share knowledge with the world; and seeks redemption
Ideals: Athletic, Logical. Flaws: Disease, Antagonistic. Bonds: Criminal record. Occupation: Dilettante
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Anselm Watson, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and auburn with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His brown eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has passion for adventuring and risk; and he's repulsed by the pc
Ideals: Artistic, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Carter
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Aquan, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Adelard Ansley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His tied-back hair is golden. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and sabotage a competitor
Flaws: Antagonistic. Bonds: Rich, Immigrant, Attractive, Job, Military. Occupation: Interpreter
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 18 (+4) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 2200 sp. Iolite (80 gp). Obsidian (14 gp).
Conrad Rutland, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears professional attire. He wears his silver hair up in a very large beehive style do. He has gray eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Animals are drawn to him, and he is able to talk to them.
History: He got into the Mercenary business at a young age. He was an apprentice working in his mother's forge. He was granted druidic powers by his dying sister.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Gifted. Flaws: Insomniac, Insane. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 3000 sp.
Kody Badger, Male Human [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His white hair is drawn into a tight pony tail with a skull scrunchie. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.
History: He was born at the edge of vast island. His homeland was ravaged by war and he spent much of his life rebuilding it. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and to reunite with his absent father
Ideals: Gifted. Flaws: Addict, Antagonistic, PTSD. Bonds: Nature. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 70 pp. Tourmaline (70 gp). Jade (70 gp). Lapis lazuli (12 gp). Rich purple corundum (1600 gp). 2 Tanglefoot bags. 3 Smokesticks. 2 Tanglefoot bags. 3 Alchemist’s fire.
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