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NPC Generator

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Advanced [show]


John Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. His red hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his dancing dream.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with his childhood friend

Ideals: Entrepeneur, Artistic. Flaws: Greedy. Bonds: Immigrant, Adventurer. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

John Graeme, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Godfrey Watson, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a violet low-cut shirt, and a deerstalker hat upon his head. He is physically well-built. His red hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and to share knowledge with the world

Ideals: Persistence, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Apothecary

Voice: Deep voice with rolling R's

Attributes [hide]

Godfrey Watson, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)16 (+3) 11 (+0)15 (+2)
Skills Arcana +5, Athletics +3
Senses Passive Perception 10
Languages Common, Ignan, Goblin, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Odo Marlee, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He is muscular with a powerful set of arms. He sports a flattop hair cut. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invites people to come help in his community garden.

History: Born in the west his family was never financially stable. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Philantrophist, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Odo Marlee, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Chrysoprase (20 gp). Tourmaline (150 gp). Azurite (10 gp).


Social Check DCs


John Southey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a white and grey handkerchief worn on his left side. His brown hair is kept up in a ponytail inside a Stetson hat. His face is scarred and worn.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Sage

Voice: Indian accent

Attributes [hide]

John Southey, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 7 (-2)17 (+3) 7 (-2)15 (+2)
Skills Performance +4, Stealth +6
Senses Passive Perception 8
Languages Common, Terran, Gnome, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Anthony Southey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. He wears a small hat to hide his balding. His eyes, though not visible through his cowl, are blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast forest. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To settle down with his crush; and he wants to get laid

Bonds: Rich, Job, Adventurer, Nature, Has a crush. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anthony Southey, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Intimidation +5, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp.


Social Check DCs

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