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NPC Generator

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Advanced [show]


Norman Milton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean blue cloak covering his clean studded leather. He keeps his black hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He never swears and excessively uses polite adverbs when speaking. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: He is wracked by social anxiety; and to reunite with his old friends

Ideals: Optimist, Philantrophist. Flaws: Fearful. Bonds: Adventurer, Mentor. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Norman Milton, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 9000 cp.


Social Check DCs


Trym Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears just a tan suit. His black hair is smooth and relatively long. His eyes are amber and catlike.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His father raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Secretive. Bonds: Nature, Adventurer, Job. Occupation: Carter

Voice: Aggressive tone

Attributes [hide]

Trym Melancon, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)11 (+0) 14 (+2)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Dustin Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of strength on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish golden hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Dustin lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Glassblower, but he was a colossal failure. He has worked as a Bather like his father before him.

Motivation: To unite with his brother.

Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Bather

Voice: Slurs words

Attributes [hide]

Dustin Birkenhead, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)16 (+3) 11 (+0)9 (-1)
Skills Religion +5, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate. 1 Buckler.


Social Check DCs


Lance Hackney, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in violet turtlenecks beneath a tan coat with green slacks. His auburn hair, when down, is lengthy. His brown eyes are slightly larger than normal.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born the only child of a wealthy merchant. Cursed with a spirit at a very young age, Lance has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: An old rival family wants him found; and to unite with his sister

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Disease. Bonds: Family. Occupation: Stylist

Voice: Speaks through clenched teeth

Attributes [hide]

Lance Hackney, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)11 (+0) 16 (+3)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Amethyst (140 gp). Coral (140 gp). Sard (80 gp). 1 Minor magic item.


Social Check DCs


Clerebold Thornton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his golden hair up. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: Retire the richest man in the north; and he is wracked by social anxiety

Flaws: Antagonistic, Hedonist. Bonds: Mentor, Immigrant. Occupation: Junk Dealer

Voice: Australian accent

Attributes [hide]

Clerebold Thornton, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)17 (+3) 16 (+3)13 (+1)
Skills Deception +3, Medicine +5
Senses Passive Perception 13
Languages Common, Sylvan, Terran, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Blue star sapphire (700 gp). Jasper (30 gp).


Social Check DCs

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