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NPC Generator

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Advanced [show]


Alexandre Blackwood, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. He has moderate length golden hair. He has gray eyes and a white hat with a violet feather.

Personality: Alexandre is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is afraid of women and trembles around them

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Alexandre has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and wants to work out more often

Ideals: Extrovert. Flaws: Shy, Disease. Bonds: Immigrant. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Alexandre Blackwood, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)11 (+0) 18 (+4)10 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 sp. Deep green spinel (40 gp). Moss agate (5 gp). Iolite (30 gp). 1 Minor magic item.


Social Check DCs


Gerald Kirby, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears professional attire. His hair, while still mostly auburn, has prominent grey streaks. His skin is flawless and his green eyes scan people very quickly.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His father raised him in a mountain cabin. He has had some formal writing training, and achieved minor success. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Soapmaker, and he later adopted a second daughter.

Motivation: He has a rivalry with the Church that dominates his actions; and to unite with his sister

Ideals: Artistic. Bonds: Attractive, Family, Religious, Nature. Occupation: Soapmaker

Voice: Indian accent

Attributes [hide]

Gerald Kirby, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 15 (+2)8 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Norman Atterton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tight fitting brown shirt and pants. His black hair is smooth and relatively long. His green eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. He invites people to come help in his community garden.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norman. He was granted divine powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Gifted, Optimist. Bonds: Criminal record. Occupation: Shoemaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Norman Atterton, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30000 sp.


Social Check DCs


Lance Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is braided into rings. His fierce green eyes like to dwell on things.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Lance was born with his mother's beautiful face. He dropped out of school before completing his studies. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To protect his home; and he's looking for his big break

Ideals: Optimist, Logical. Bonds: Attractive, Adventurer, Guardian. Occupation: Tailor

Voice: Jittery and nervous

Attributes [hide]

Lance Wentworth, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 11 (+0)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Ignan, Undercommon, Druidic
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple -2

Possessions: 200 gp. Malachite (12 gp). White pearl (160 gp). Tourmaline (160 gp). 1 Masterwork Artisan’s tools. 1 Magnifying glass.


Social Check DCs


Raymond Easton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a blue suit, black shirt, and grey tie. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Raymond wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to loving parents in a slum to the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has drifted from career to career and currently works as a Animal Trainer.

Motivation: An old rival family wants him found.

Ideals: Disciplined. Flaws: Insomniac. Bonds: Family, Poor, Job. Occupation: Animal Trainer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Raymond Easton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)10 (+0) 8 (-1)11 (+0)
Skills Acrobatics +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: Gold and topaz bottle stopper cork (500 gp). Gold dragon comb with red garnet eye (500 gp). A delicate brass dragon egg (70 gp).


Social Check DCs

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