Charles Stansfield, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and has the majority of his body covered in plate. His skin is also unnaturally pale. He keeps his brown hair in a pixie cut. He has a dull look in his violet eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Charles took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he seems to be bored by most things
Ideals: Opinionated, Gifted. Flaws: Ugly, Mundane. Occupation: Bricklayer
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Chrysoberyl (120 gp). Freshwater pearl (16 gp). Azurite (16 gp). 1 Breastplate. 1 Banded mail. 1 Masterwork Heavy steel shield.
Charles Willoughby, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Mercenary. He keeps his auburn hair in a flapper bob. His eyes are blue.
Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Humans.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a gnolls raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He is a bit of a kleptomaniac; and further expansion of business
Flaws: Racist. Bonds: Job, Religious, Enemies, Criminal record. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 17 (+3) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Orc, Elven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 14000 cp. Brass mug with jade inlays (300 gp). Solid gold idol (300 gp). Solid gold idol (300 gp).
Geoffrey Wharton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears many layers of old clothing at all times. He wears his red hair up. His eyes are gray and catlike.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better trade route.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Impeccable, Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Slave Trader
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Infernal, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Adam Anderton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He acts crazy and hedonistic. Adam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Sold as a small child to a necromancer, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: Find a way to reverse the transformation of his brother; and sabotage a competitor
Flaws: Insomniac, Hedonist. Bonds: Poor, Mentor, Job, Family. Occupation: Beggar
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Arnold Yorke, Male Human [Permalink]
Personal [hide]
Description: This northern man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. He has a long blonde beard with little hanging trinkets. His gray eyes have a joyful gleam in them most of the time.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with his god.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Flaws: Cynical, Antagonistic. Bonds: Poor, Immigrant, Religious. Occupation: Shepherd
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Magnifying glass.
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