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NPC Generator

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Advanced [show]


Trym Kitchur, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black vest and prefers red and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is long and unkept. His eyes are violet and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well.

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Trym Kitchur, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 9 (-1)6 (-2)
Skills Intimidation +0, Investigation +5
Senses Passive Perception 9
Languages Common, Elven, Gnome, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Gomory Everly, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His white hair is greasy and uncared for. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Military, Job. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Gomory Everly, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Emerald (900 gp). Jasper (50 gp). 1 Minor magic item.


Social Check DCs


Trey Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears professional attire. His red hair is heavily combed to the left. This blue eyed northerner is not easily forgotten.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Artistic. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Sculptor

Voice: Deep voice with rolling R's

Attributes [hide]

Trey Bentham, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 9 (-1)16 (+3) 14 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Terran
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 100 gp.


Social Check DCs


Richard Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He is physically well-built. His chestnut hair is still thick. He is very pretty but has cold, dead eyes.

Personality: He has a massive crush on the younger sibling of the Brewer who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Ideals: Logical. Bonds: Attractive, Has a crush, Adventurer, Poor. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

Richard Sutton, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)16 (+3) 9 (-1)17 (+3)
Skills History +5
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 43000 sp. 1 Minor magic item.


Social Check DCs


Rolf Heiser, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south his family was never financially stable. In his youth he was a Interpreter, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He was always very intelligent and has formed a secret society of specialists.

Motivation: To protect his home; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Secretive, PTSD. Bonds: Attractive, Poor, Guardian. Occupation: Miller

Voice: Speaks in third person

Attributes [hide]

Rolf Heiser, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)15 (+2) 14 (+2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 60 pp.


Social Check DCs

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