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NPC Generator

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Advanced [show]


Manfred Washington, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is red, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Flattery will make him almost putty in your hands.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Flaws: Insane, Greedy, Selfish, Mundane. Bonds: Attractive. Occupation: Stylist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Manfred Washington, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)14 (+2) 17 (+3)14 (+2)
Skills Athletics +4, Insight +5
Senses Passive Perception 13
Languages Common, Giant, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Bertram Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has no hair. His brown unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Mayor mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and a rival would like him out of the picture

Ideals: Fighting, Athletic. Flaws: Ugly, Disease, Cynical. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Bertram Roscoe, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)16 (+3) 11 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Giant, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 29000 cp. Chrysoprase (20 gp). 1 Minor magic item.


Social Check DCs


Manfred Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and his gloved hand is found clutching a falchion. He wears a wide-brimmed hat to hide his balding. His eyes are likewise amber. His teeth are white and perfect.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he uses money and sex appeal to get what he needs

Ideals: Justice. Flaws: Mundane, Disease. Bonds: Rich, Attractive. Occupation: Masseuse

Voice: Speaks fast with a slight lisp

Attributes [hide]

Manfred Bradshaw, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 16 (+3)9 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Freshwater pearl (15 gp). Golden pearl (80 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Percival Pickering, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He is bristling with hidden weapons, mostly longswords and hand crossbows. His long auburn hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Percival is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in the north to a Jeweler, Percival learned a great deal about his father's area of expertise. Percival was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Percival decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: He has passion for adventuring and risk; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert. Bonds: Criminal record, Attractive, Job, Adventurer. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Percival Pickering, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Kyle Walcott, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. He wears a small hat to cover his moderate length chestnut hair. His eyes are a pleasant green.

Personality: Cocky and sure of himself, he believes he is the best Sage born in the past three hundred years. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was always a brilliant, if unscrupulous mind. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has achieved small success as a Sage.

Motivation: To be a Bookbinder again.

Ideals: Logical. Flaws: Insane. Bonds: Poor, Immigrant, Job, Criminal record. Occupation: Sage

Voice: Sleepy voice

Attributes [hide]

Kyle Walcott, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)8 (-1) 16 (+3)12 (+1)
Skills Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs

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