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NPC Generator

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Advanced [show]


Peter Walpole, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fancy blue suit. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person to random spaces in the air.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the east. A few years later when the west was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He is content; and revenge

Ideals: Entrepeneur. Flaws: Secretive, Mundane. Bonds: Attractive, Immigrant, Enemies. Occupation: Crown-heir

Voice: growls and snarls, animalistic

Attributes [hide]

Peter Walpole, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)14 (+2) 16 (+3)17 (+3)
Skills Investigation +4
Senses Passive Perception 13
Languages Common, Goblin, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Smokesticks. 1 Smokesticks. 4 Antitoxin. 3 Alchemist’s fire.


Social Check DCs


Arnold Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. He wears a Stetson hat to cover his moderate length auburn hair. His gray unseeing eyes seem to look past you.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a Servant, his father struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Disease. Bonds: Poor, Job, Has a crush, Adventurer. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Arnold Hastings, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: Golden pearl (130 gp). Obsidian (4 gp). Coral (130 gp).


Social Check DCs


Manfred Clive, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing a long, black, dusty cloak. He has a small bristly mustache and wavy blonde hair. His eyes are brown and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He also hits on women, regardless of circumstances.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: He is content; and to settle down with his crush

Flaws: Ugly, Shy, Addict, Mundane. Bonds: Has a crush, Poor. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Manfred Clive, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)12 (+1) 12 (+1)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp. 3 Antitoxin. 7 Acid flasks.


Social Check DCs


Dean Myerscough, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a worn and beaten armor. His white hair is drawn into a tight pony tail with a clover scrunchie. He has a dull look in his hazel eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Around other people he will do his best to conceal his emotions and appear jolly.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable. Flaws: Shy, Insane. Bonds: Military. Occupation: Sailor

Voice: Pronounces O like U

Attributes [hide]

Dean Myerscough, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2500 sp.


Social Check DCs


John Badger, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and red. His eyes are green.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: John hails from a village terrorized by goblins. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud; and revenge

Flaws: Hedonist. Bonds: Poor, Nature, Enemies, Slave. Occupation: Sage

Voice: Timid voice

Attributes [hide]

John Badger, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)10 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1500 sp.


Social Check DCs

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