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NPC Generator

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Advanced [show]


Thomas Kendall, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his spear. His brown hair is unkempt and raggedy. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north his family was never financially stable. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he seems to be bored by most things

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Thomas Kendall, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)11 (+0) 11 (+0)8 (-1)
Skills Athletics +0, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp. 1 Banded mail.


Social Check DCs


Rolf Sharps, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. He has a golden handlebar mustache and slicked back golden hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He likes to make people angry or surprised. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and a rival would like him out of the picture

Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record, Mentor. Occupation: Stableman

Voice: Laughs frequently while speaking

Attributes [hide]

Rolf Sharps, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)9 (-1) 18 (+4)13 (+1)
Skills Investigation +1, Sleight of Hand +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Masterwork manacles. 1 Hourglass. 1 Silk rope.


Social Check DCs


Kody Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit. His white hair is smooth and relatively long. His eyes are likewise hazel.

Personality: He loves telling others what to do and how they should feel about things. Energy wise he seems alert and responsive.

History: Kody was born with his mother's beautiful face. His mother took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: An old rival family wants him found; and doesn't want to be a marshal and was forced into it by his family

Ideals: Opinionated, Professionalism. Bonds: Attractive, Nature, Job, Family. Occupation: Marshal

Voice: Strong lisp

Attributes [hide]

Kody Kendal, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)17 (+3) 10 (+0)13 (+1)
Skills History +5
Senses Passive Perception 10
Languages Common, Druidic, Terran, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Guy Westcott, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries a battered crossbow and tarnished mace as well. He has brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Dyer, who enjoyed hunting, Guy was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Hedonist. Bonds: Attractive, Nature. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Guy Westcott, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 9 (-1)8 (-1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10 pp. Peridot (30 gp). Coral (80 gp). Brown-green garnet (80 gp). Carnelian (30 gp).


Social Check DCs


Don Morton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear pastel clothing when he does not wear armor. His white hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's since become an addict/alcoholic.

Motivation: He wants revenge against brigands; and many brigands want him driven away

Ideals: Disciplined. Flaws: Addict. Bonds: Military, Family, Enemies. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Don Morton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Athletics +2, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp. Obsidian (12 gp). Black pearl (400 gp). Silver pearl (100 gp).


Social Check DCs

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