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Advanced [show]


Odo Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. He has dyed his greying brown hair a little too much giving a sharp brown color. His thin eyebrows rest above his beady gray eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the south, but his parents moved at a very young age to the north. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Expand his business.

Flaws: Ugly, Emotional. Bonds: Job, Immigrant, Family. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Odo Dumph, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)15 (+2) 10 (+0)10 (+0)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Manfred Whitby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case, and his gloved hand is found clutching a shortbow. He wears his golden hair up in a very large beehive style do. His hazel eyes peer out from beneath his broad blue hat.

Personality: He is overprotective of those who hire his services. He is a font of random trivia from the lore and stories he has discovered

History: Manfred was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Addict. Bonds: Guardian, Attractive. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Manfred Whitby, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)12 (+1) 18 (+4)8 (-1)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 50 pp.


Social Check DCs


Ralf Blankley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is typically in his Merchant uniform, and a wedding ring on his left hand. His hair is blonde and curly. His violet eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Seamstress, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and balancing his hectic life and new merchant responsibilities is difficult

Flaws: Shy, Antagonistic. Bonds: Job, In love, Mentor. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Ralf Blankley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +4, History +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Don Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). His silver hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Eccentric and domineering, Don will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Tailor

Voice: Booming voice

Attributes [hide]

Don Melancon, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)16 (+3) 7 (-2)16 (+3)
Skills Intimidation +5, Perception +0
Senses Passive Perception 10
Languages Common, Druidic, Halfling, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Lance Snowdon, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright white suits and hats. His chestnut hair is knotted and matted. His eyes are brown.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Lance hails from a village terrorized by brigands. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by brigands. Lance was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Someone believes him a fraud.

Ideals: Joker. Flaws: Insane. Bonds: Enemies. Occupation: Seamstress

Voice: Complex vocabulary, royal

Attributes [hide]

Lance Snowdon, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2300 sp. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs

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