Richard Brownrigg, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His long auburn hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted, Extrovert. Flaws: Insomniac, Antagonistic. Bonds: Rich. Occupation: Ploughman
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Black pearl (200 gp). Jasper (30 gp). 1 Minor magic item.
Aldous Kirby, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and blue, and wears rings and necklaces with large, colorful gems. He has styled his brown hair well, parting it to the left. He wears crescent spectacles with a black brim.
Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He comes from a rich southern family. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He's also a talented Navigator, but doesn't like to broadcast it.
Motivation: He is a bit of a kleptomaniac; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Job, Criminal record. Occupation: Performer
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 6 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 20000 cp.
Chad Bradford, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears black leather gloves, a black jacket, and tight pants. His hair, while still mostly blonde, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: Chad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He invites people to come help in his community garden.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He now spends his time doing works of charity.
Motivation: To find somewhere to settle down; and a deep hatred of giants
Ideals: Artistic, Philantrophist. Flaws: Mundane. Bonds: Slave, Enemies. Occupation: Knight
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1800 sp.
Patrick Weld, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He usually wears his grey robe and has his sword always slung over his shoulder. He keeps his silver hair in a pixie cut. He is baby faced.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great joy in being the best Bounty Hunter in town.
History: The child of eastern immigrants he idolized his father. Patrick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Patrick decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He left for the east, certain he would find work there.
Motivation: Wants to open a new tavern.
Ideals: Optimist. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Bounty Hunter
Voice: German accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Gunter Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a black coat over a red low-cut shirt, and a deerstalker hat upon his head. He has a hunchback. He has moderate length silver hair. His hazel eyes peer out from beneath his deerstalker black hat.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born on a small isolated farm. He was taken from his home at a very young age. Since then, he has sought to make the best of life.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Nature, Slave. Occupation: Roofer
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
