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NPC Generator

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Advanced [show]


Gerald Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is cut jaggedly and amateurishly. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his sister before him, after school he went straight into learning to become a Marshal. He has drifted from career to career and currently works as a Marshal.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Pacifist. Flaws: Disease. Bonds: Attractive, Job. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Gerald Brownrigg, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 12 (+1)10 (+0) 17 (+3)18 (+4)
Skills Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Percival York, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. He keeps his auburn hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born into a rich family. In his 11th year, his parents were killed by a dire rats raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.

Motivation: To get a good night's sleep; and a deep hatred of dire rats

Ideals: Entrepeneur. Flaws: Ugly, Shy, Insomniac. Bonds: Rich, Enemies. Occupation: Architect

Voice: Speaks fast with a slight lisp

Attributes [hide]

Percival York, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)7 (-2) 17 (+3)10 (+0)
Skills Investigation +0, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Randal Skelton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He is almost excessively polite to everyone, even when angry. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born several months after his mother was called into army service. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Persistence. Flaws: Shy, Hedonist. Bonds: Attractive, Military. Occupation: Roofer

Voice: Ums and uhs a lot

Attributes [hide]

Randal Skelton, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Adam Clifton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears very tight pants and wife beaters, though occasionally he sports a green coat. His auburn hair is unkempt and raggedy. He has gray eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Adam hails from a village terrorized by drow. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by drow. Adam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Professionalism, Fighting. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Bounty Hunter

Voice: Rolls R's

Attributes [hide]

Adam Clifton, Male Human Fighter 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 6000 sp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Aldous Brandon, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear white pants and tee shirts. His brown hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He feels kind of lost in life; and money/treasure

Flaws: Shy, Depressed. Bonds: Attractive, Slave, Rich. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Aldous Brandon, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 11 (+0)13 (+1) 15 (+2)16 (+3)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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