Randal Fulton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries falchions. He has styled his silver hair well, parting it to the right. His eyes are likewise green. His teeth are white and perfect.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also has developed a complete distrust of the Sage profession.
History: Gifted from a young age, Randal studied abroad. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Randal took refuge in the ruined castle and found the beat up falchion and armor he uses now. He's also a talented Sage, but doesn't like to broadcast it.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Nature, Military. Occupation: Dilettante
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 60 pp.
Adelard Garfield, Male Human [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his ceremonial dagger always slung over his shoulder. His hair is blonde and very short. His hazel eyes lackadaisically let the world flow into them.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not trust anyone and sleeps with one eye open.
History: The child of a Mason, who enjoyed hunting, Adelard was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Find a way to reverse the transformation of his brother; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Joker. Flaws: Insomniac. Bonds: Nature, Criminal record, Family. Occupation: Ruler
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Violet garnet (400 gp). Deep blue spinel (400 gp). Chrysoprase (70 gp).
Chad Eastoft, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a violet armored body suit, with a simple tan line shooting up and back down, marred by sweets. With a patchy golden beard and wild golden hair. His hazel eyes are slightly larger than normal.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 13th year, his parents were killed by a giants raid, leaving Chad alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He wants revenge against giants; and someone believes him a fraud
Flaws: Ugly, Shy. Bonds: Enemies, Poor. Occupation: Adventurer
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 15 (+2) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Ignan, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Carnelian (30 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Henry Milton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large blue jacket. He has shaved his head bald. He wears an eyepatch.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with a lost civilization.
History: His father raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break
Flaws: Ugly, Sensitive. Bonds: Adventurer, Nature, Rich, Military. Occupation: Courier
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 9 (-1) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 sp.
Manfred Budd, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. He has styled his silver hair well, parting it to the left. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Merchant, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Merchant again; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Selfish. Bonds: Poor, Attractive, Job. Occupation: Bounty Hunter
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!