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NPC Generator

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Advanced [show]


Don Ryley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is generally shirtless and showing off his tattooed chest and is in decent physical shape. His red hair has been sun bleached extensively. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. He does not trust anyone and sleeps with one eye open.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by orcs. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: To share knowledge with the world; and he wants revenge against orcs

Ideals: Logical. Flaws: Ugly, Disease, Insomniac. Bonds: Nature, Enemies. Occupation: Bather

Voice: Slurs words

Attributes [hide]

Don Ryley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Gerald Sydney, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has a slight overbite and is overall scrawny. His hair is red and very short. His amber unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is an amazing painter.

History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Sydney, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)17 (+3) 14 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Gomory Nash, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright white and violet, and wears rings and necklaces with large, colorful gems, and a wedding ring on his left hand. He has done his best to style his auburn hair to look like a famous performer. He wears a mask on his face.

Personality: He is extraordinarily eccentric. He has a minor phobia of water and hates getting wet.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Like his mother and his sister before him, after school he went straight into learning to become a Scribe. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Herbalist again.

Ideals: Artistic. Flaws: Insane, Fearful. Bonds: Rich, In love, Job. Occupation: Scribe

Voice: Sounds elderly

Attributes [hide]

Gomory Nash, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)6 (-2) 6 (-2)10 (+0)
Skills Intimidation +2, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Trey Branson, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears green painted combat armor at almost all times. His black hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a habit of throwing himself into exceedingly dangerous situations.

History: When he was but 5 years old his parents immigrated from the east. Trey was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and to prove his worth to the world

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Trey Branson, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Tourmaline (90 gp). Jasper (70 gp). Jasper (70 gp).


Social Check DCs


Gerard Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting white shirt and pants. His silver hair is thinning but still full. He has several tiny sapphire earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 7 years old his parents immigrated from the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Bonds: Rich, Adventurer, Immigrant, Military. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Gerard Bradshaw, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)7 (-2) 13 (+1)13 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 31000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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