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NPC Generator

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Advanced [show]


Clerebold Atherton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is generally well dressed albeit a few years behind the times. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has all his life been fascinated with music.

History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Nature. Occupation: Architect

Voice: Smoker's lung

Attributes [hide]

Clerebold Atherton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)5 (-3) 15 (+2)12 (+1)
Skills Arcana -1, Nature -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


William Gentry, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. His white hair is matted, messy, and big. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He pushes his goals aggressively. He is also a coward if confronted.

History: William was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he is wracked by social anxiety

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Adventurer, Job. Occupation: Bellfounder

Voice: Soft and mumbly

Attributes [hide]

William Gentry, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)16 (+3) 14 (+2)8 (-1)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 500 gp. Fire opal (500 gp). Star ruby (500 gp). Rhodochrosite (15 gp). Jasper (60 gp).


Social Check DCs


Nicholas Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. His blonde hair is lengthy and is close to two feet long. His violet eyes are slightly larger than normal.

Personality: This man loves writing and to teach people writing more than just about anything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Rich, Immigrant. Occupation: Sage

Voice: Eastern European accent

Attributes [hide]

Nicholas Thackeray, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Hugh Reed, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is able to fit into much smaller and tighter spaces than normal.

History: Hugh hails from a village terrorized by goblins. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Gifted. Flaws: Secretive. Bonds: Poor, Attractive, Enemies. Occupation: Baker

Voice: Uses lots of figures of speech

Attributes [hide]

Hugh Reed, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)7 (-2) 9 (-1)15 (+2)
Skills Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Patrick Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Dyer uniform. His black hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He is harsh and unforgiving.

History: He was raised in a white middle class family as the only child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He inherited the family business which he has now maintained for 5 years.

Motivation: Find a way to reverse the transformation of his sister; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Mundane. Bonds: Job, Religious, Family. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Patrick Birkenhead, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 51 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)11 (+0) 16 (+3)16 (+3)
Skills Deception +5, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 6000 sp. 1 Half-Plate. 1 Darkwood Shield. 1 Banded mail.


Social Check DCs

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