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NPC Generator

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Advanced [show]


Aldous Badger, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. He has wavy black hair. His eyes are green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He works hard and plays hard.

History: When he was but 8 years old his parents immigrated from the west. He worked as a nervous Baker and found it very stressful. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Flaws: Hedonist. Bonds: Attractive, Immigrant, Job, Poor. Occupation: Baker

Voice: Irish accent

Attributes [hide]

Aldous Badger, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)16 (+3) 8 (-1)14 (+2)
Skills History +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnoll, Auran, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Moss agate (9 gp). Alexandrite (200 gp).


Social Check DCs


Drogo Camden, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and his gloved hand is found clutching a spear. His blonde hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Rich, Immigrant. Occupation: Layabout

Voice: Spits and sputters

Attributes [hide]

Drogo Camden, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 8 (-1)14 (+2) 8 (-1)12 (+1)
Skills Acrobatics +1
Senses Passive Perception 9
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 10000 sp. Blue quartz (9 gp). Star rose quartz (40 gp). Bloodstone (40 gp). Red spinel (160 gp).


Social Check DCs


Don Read, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He has a hunchback. His chestnut hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is calm most of the time but flees social interaction. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a Guard, his father struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people.

Flaws: Ugly, Shy, PTSD. Bonds: In love, Poor. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Don Read, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)14 (+2) 9 (-1)15 (+2)
Skills Performance +4
Senses Passive Perception 9
Languages Common, Auran, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Robert Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown coat over a grey low-cut shirt, and a Stetson hat upon his head. His white hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Animals are drawn to him, and he is able to talk to them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He inherited the family business which he has now maintained for 6 years.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and to be a herbalist again

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Military. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Robert Myerscough, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Charles Coombs, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey shirt with thin red vertical stripes and grey pants, he is not a threatening figure. His auburn hair is slicked back into a classic pompadour. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Professionalism. Flaws: Secretive, Disease. Bonds: Attractive, Rich. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Charles Coombs, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. 1 Crowbar. 1 Silk rope. 1 Magnifying glass.


Social Check DCs

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