Arnold Harlow, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in earthy colors with a brown and tan handkerchief worn on his right side. His white hair and beard is wavy and long. His eyes are amber and catlike.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and marry his brother to traveling adventurers
Ideals: Athletic, Professionalism, Fighting. Bonds: Job, Family. Occupation: Mercenary
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Conrad Hartford, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and red workpants. His shirt is yellow, and he wears a heavy red leather apron most of the time. His red hair is styled in orderly dreadlocks. His eyes are green and catlike.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted, Fighting. Bonds: Nature, Mentor, Criminal record. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Draconic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Star ruby (900 gp).
Percival Royston, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has violet eyes and a grey hat with a black feather.
Personality: He is fixated on the number 80. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his son
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Poor, Family. Occupation: Doctor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Golden pearl (120 gp). Hematite (12 gp). Moonstone (60 gp). 4 Thunderstones.
Arnold Bradford, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. He has done his best to style his golden hair to look like a famous performer. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Arnold hails from a village terrorized by giants. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud.
Ideals: Extrovert. Flaws: Racist. Bonds: Enemies, Nature. Occupation: Spy
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Gilbert Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. With bright white hair and a scraggly beard. His eyes are likewise hazel.
Personality: He is mildly Human supremacist, though he does not identify as such. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He used his abilities to travel the world and help people.
Motivation: He wants revenge against orcs; and revenge
Ideals: Artistic, Philantrophist. Flaws: Racist, Impulsive. Bonds: Enemies. Occupation: Miner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
