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Advanced [show]


Solomon Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. His hair is long and brown with streaks of white, and is pulled back with small pastel clips. His beard is white, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: He acts crazy and hedonistic. He is harsh and unforgiving.

History: He got into the Butcher business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Butcher. After a long history of fighting, Solomon and his spouse have recently divorced.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Flaws: Hedonist, Antagonistic. Bonds: Attractive, Job. Occupation: Butcher

Voice: Thin and wheezing

Attributes [hide]

Solomon Ramsay, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)12 (+1) 12 (+1)8 (-1)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Aldous Fidget, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy blue pantaloons and a black scarf. His red hair is smooth and relatively long. He has a tattooed face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Flaws: Ugly, Hedonist. Bonds: Immigrant, Religious, Enemies. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Aldous Fidget, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)11 (+0) 14 (+2)16 (+3)
Skills Arcana +2, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. Deep blue spinel (500 gp). Silver pearl (110 gp).


Social Check DCs


Hunter Clayden, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He carries with him a set of rapiers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He plays an instrument quite well.

History: Hunter was raised in a hard working conservative environment. Through the years after Hunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Hunter's mother didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Knight.

Motivation: Sabotage a competitor.

Ideals: Fighting, Artistic. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Job. Occupation: Knight

Voice: Sensual and smooth

Attributes [hide]

Hunter Clayden, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)7 (-2) 9 (-1)9 (-1)
Skills Deception +1, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 8 Acid flasks. 2 Tanglefoot bags.


Social Check DCs


Raymond Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is blonde and curly. He is baby faced.

Personality: This man loves music and to teach people music more than just about anything. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. During his travels, Raymond and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Raymond discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Raymond fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Find a way to reverse the transformation of his sister; and he desires power and/or immortality

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Shoemaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Raymond Eastaughffe, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)8 (-1) 12 (+1)15 (+2)
Skills Acrobatics +1, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Norman Beckwith, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a lot of dark rich colors, with gold accents. His clothes are grease stained in places. His auburn hair is cut short with large spiked bangs in the front. His eyes are brown and he is always smoking a pipe.

Personality: Norman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is lazy and tries to find solutions quickly.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his dancing dream.

Motivation: Wishes to resurrect an old love; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Lazy. Bonds: Attractive, Poor, Immigrant. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Norman Beckwith, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs

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