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Advanced [show]


Patrick Wallace, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a shortbow on his belt. He carries a battered longsword and tarnished shortbow as well. He wears a wide-brimmed hat to hide his balding. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a Seamstress, his mother struggled to pay the bills. He worked as a nervous Apothecary and found it very stressful. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Job, Poor. Occupation: Apothecary

Voice: Rolls R's

Attributes [hide]

Patrick Wallace, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)15 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Athletics +1
Senses Passive Perception 10
Languages Common, Undercommon, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Chalcedony (80 gp). Citrine (80 gp). Azurite (5 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Arnold Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of his god on his torso. His moppish white hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and he is greedy

Ideals: Impeccable, Philantrophist, Persistence, Athletic. Bonds: Rich. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Arnold Gracey, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 13 (+1)10 (+0)
Skills Nature +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Randal Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. He carries a battered bow and tarnished greatsword as well. His hair is long and black with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. His eyes are a pleasant blue.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.

History: He is a Lamia in disguise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has been saving his money to try and buy his sister's freedom.

Motivation: He is a bit of a kleptomaniac; and he has money and likes to spend it

Ideals: Fighting. Bonds: Adventurer, Criminal record, Family, Rich. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Randal Shelly, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Insight +3, Nature +5
Senses Passive Perception 11
Languages Common, Auran, Gnoll, Halfling
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 1 Half-Plate.


Social Check DCs


Trym Harrington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears a brown costume with the symbols of magic on his torso. He wears a Stetson hat to cover his moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He is untrained/undisciplined, which makes him dangerous.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Flaws: Insane, Antagonistic, Fearful. Bonds: Family, Adventurer. Occupation: Bounty Hunter

Voice: Scottish accent

Attributes [hide]

Trym Harrington, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)16 (+3) 12 (+1)15 (+2)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Ignan, Elven, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp.


Social Check DCs


Henry Rutland, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. He has styled his white hair well, parting it to the right. His ears are large.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is afraid of women and trembles around them

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Henry has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep; and to end his boredom

Ideals: Joker. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Henry Rutland, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 16000 cp. Deep blue spinel (900 gp).


Social Check DCs

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